I design, prototype, and build interactive game experiences.
My work focuses on:
A third-person survival game focused on exploration, resource gathering, base building, NPC recruitment, and surviving a hostile world.
Focus: Gameplay Design • Level Design • AI • Survival Systems • Base Building
A space combat and mining prototype focused on shooting, navigating, and extracting resources from asteroids.
Focus: Gameplay Programming • Combat • Space Movement • Mining
I create playable spaces through blockouts, iteration, player-flow analysis, and environmental storytelling.
Current work includes:
Engines: Unreal Engine • Godot
3D: Blender
Programming: GDScript • C++ • Python
Development: Git • Prototyping • Gameplay Systems
Concept → Prototype → Test → Iterate → Polish
I use prototypes to explore gameplay ideas, test player experiences, identify problems, and refine systems before moving toward a polished implementation.
This page showcases my games, prototypes, experiments, gameplay systems, and level-design work as I continue developing my skills as a game designer and gameplay developer.
For collaboration, projects, or opportunities, feel free to get in touch.